Fracture is a drum module specializing in the synthesis of percussion sounds created by layering short sounds, such as particle noise, granular synthesis, and analog crap sounds. A short sample sound, such as a crap, the sound of breaking something, the sound of opening a beer can, etc., is generated by striking it randomly with randomness, and parameters such as Density, Decay, and Tail further change the tone and Affects how to hit repeatedly. Other features include:
Stereo output
Control the speed and number of short samples
Built-in reverb that can be selected from Hall and Room
Two trigger inputs with different sounds
Selectable from three filter types and three envelope types
DEMOS
Except for kicks, only one Fracture is the sound source